It just looks like a bunch of nonsense because the player doesn’t have the context to stitch everything together. I think this is the beauty of how flash-forwards are implemented. When Shulk takes the Monado away from him, he receives a convoluted vision of people, places, and events, all of which have no meaning to him. When his friend Reyn accidentally touches it, the Monado goes berserk. Shulk is an engineer who studies the Monado. He is the older brother of Shulk’s love interest, Fiora. The Monado is a legendary, mystical weapon used by Dunban in the Battle of Sword Valley. It does this through a sword called the Monado. The cool thing about Xenoblade from a story perspective is how it utilizes the flash forward. It had rejuvenated the JRPG genre, which had stagnated for the past decade. Xenoblade has been very widely praised for many reasons. A good example of a story that expertly utilized this device is the 2010 Wii RPG Xenoblade Chronicles. The flash-forward is seldom used, but when it is used, it can be used quite interestingly. The flashback is a favorite of mine it gets a bad rep, but a well-placed flashback can provide necessary context in a story. The flash-forward is one of the least used literary devices, simply because it’s not as simple to use as its sister, the flashback.
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